The following is a template or guide to doing a mood analysis at the start of your game design process.
Introduction
- Game Selection: Provide a brief introduction to the game(s) selected for analysis, including developer, release year, and a brief synopsis. Why did you choose these games?
- Objective of Analysis: Outline the significance of mood in the game’s design and player experience, and what aims to be uncovered or demonstrated through this analysis in relation to your game.
Mood Definition
- Mood Identification: Define the overall mood or emotional atmosphere of the game. Describe whether it’s tense, relaxing, somber, joyful, etc.
- Influence on Player Experience: Discuss how the mood affects the player’s experience and engagement with the game.
Audiovisual Elements
Visuals
- Color Schemes: Examine the color palettes used and how specific colors or combinations contribute to the emotional tone.
- Lighting: Discuss the role of lighting in establishing mood, including the use of light and shadow.
- Character Designs: Analyze how character design supports the mood, focusing on silhouette, color, and expressions.
- Environments: Describe the design of settings and landscapes and how they reinforce the mood.
- UI Aesthetics: Evaluate the user interface’s visual design in complementing the game’s mood.
- Shapes: Explore the use of geometric and organic shapes in visual design and how they contribute to the mood.
Music and Sound Effects
- Music: Analyze the soundtrack’s contribution to the mood, considering genres, instruments, tempo, and dynamics.
- Sound Effects: Evaluate how sound effects, including ambient noises, affect the emotional atmosphere.
- Ambient Sounds: Discuss the role of ambient sounds in creating an immersive mood.
Narrative and Theme
- Storytelling: Examine narrative techniques and how they support the mood, including plot development, character arcs, tone of voice, dialogue style, writing perspective etc.
- Themes and Motifs: Identify themes or motifs and their contribution to the emotional tone.
Gameplay Mechanics
- Gameplay Contribution: Evaluate how gameplay mechanics influence the mood, considering combat, exploration, puzzle-solving, or decision-making.
- Pacing and Challenge: Discuss how the game’s pacing and challenge level affect the player’s emotional state.
Interaction of Elements
- Cohesiveness: Analyze how audiovisual elements, narrative, and gameplay mechanics work together to create a cohesive mood.
- Player Agency and Mood: Consider how player choices and interactions contribute to or alter the mood.
Comparative Analysis
- Similar Games: Compare the mood of the chosen game with similar games in the genre or thematic focus.
- Influence on Genre: Discuss how the game’s mood influences its placement within or across game genres.
Conclusion
- Summary of Key Findings: Summarize the elements contributing to the game’s mood and their interaction and how they can help you with defining your own game.
- Implications for Game Design: Conclude with thoughts on how mood analysis can inform game design practices, and your game design specifically.
References
- Sources: List all sources used, ensuring to follow appropriate academic referencing standards.