🎮 What is the event about?
At the beginning of the semester, a brave new set of Game Studios embarked on a 8-week journey to create unique games. Read more in Dragons’ Den in the news.
At the start of the semester, a brave new set of Game Studios have risen from the still smouldering ashes. These Game Studios have been working on their own game for about 10 weeks.
👇 Next event details:
📅 Date: November 13, 2026 (Fall edition)
⏰ Time: 13:00 - 16:00, followed by Game Night and Pizza
📍 Place: Fontys R10, OIL 2.40
Sign up for the Dragons’ Den and /or Game Night and Pizza’s here!
At Dogfood Studios we aim to nurture these budding Game Studios and to equip them with the resources and support needed to potentially transform their projects into viable businesses or graduation projects. But first, they must impress a panel of industry professionals.
📺 Pitching guidelines
You’ve got 5 minutes to make an impact, so preparation is key!
Suggested pitch structure:
- Introduction (30sec) - Elevator pitch brief for your game and your studio
- Game Concept (1min) - Dive into the narrative, unique mechanics and aesthetics
- Goal & Vision (45sec) - Chart out your short-term (10 weeks) and long-term visions
- Feasibility (45sec) - Back your goal with evidence such as market research or community response
- Team Strength (45sec) - Why you can pull this off, and what your hiring needs are
- Business Model (45sec) - Demonstrate your financial strategy
- Closing (30sec) - Final statement and invitation to the dragons
Show a well prepared vertical slice demo or trailer of your game (1min) as a video. Also make sure you have a playable build for during the drinks session afterwards.
The dragons then have about 10 minutes for feedback and to make up their minds, for the ultimate binary choice (Yay/Nay).
Do they believe your team, with your plan, and your game can achieve your goal?
🐲 Meet the Dragons
| Name | Position |
|---|---|
| Tj’ièn Twijnstra | Game Director bij Story Giant Games |
| Kitty Crawford | Creative Producer & Educator |
| Robin-Yann Storm | Senior Tool UX Designer and Director |
| Bertine van Hövell tot Westerflier | Senior Narrative Designer and Board member Dutch Game Association (DGA) |
| Micah Hrehovcsik | Game Director at Nixxes |
📝 The Timetable
| When | What |
|---|---|
| 13:00 | Citizen City by Basement Dwellers Studios |
| 13:20 | Spill Away by Phoenix Forge Studios |
| 13:40 | HeijdAR by Prism Production |
| 14:00 | Break |
| 14:20 | KRAAI: Fix My Street by Haeva Games |
| 14:40 | Mametomo by Basement Dwellers Studios |
| 15:00 | Round up talk |
🍕 From 16:00, we host a game night with pizza. Make sure to sign up for this with the form that was sent to all who are invited.
General information
Previous dragons:
| Name | Position |
|---|---|
| Luuk Waarbroek | Team lead Rusty Lake |
| John Bell | Venture Builder and Innovation Champion |
| Niel Vredeveldt | Co-founder ArtKing Studio |
| Tim van der Grinten | CEO Enversed Studios |
| Miguel Rebocho de Oliveira | Product Manager Pyro Entertainment |
| Chris Hendriks | CEO Sue B.V. |
| Bertine van Hövell tot Westerflier | Board member Dutch Game Association (DGA) |
| Tim Spaninks | (former) Senior level designer Ubisoft / TimDoesLevelDesign |
| Kay Gruenwoldt | Co-founder of Riyadh Angel Syndicate |
| Adinda van Oosten | Game journalist, teacher at HKU |
| Ellis Bartholomeus | Game Design & Interaction Design consulting EllisInWonderland |
| Martine Spaans | General Manager DGA, Game Publisher at FGL and Tamalaki |
| Djerri Nuijen | Senior Game Designer at Guerilla Games |
| Romy Halfweeg | Business Development Manager at Poki |
| Micah Hrehovcsik | Game Director at Nixxes |
| Jim Sanders | Founder Gamepie studio, Game track alumnus |
| Gijs Hermans | Teacher Sint Lucas, co-founder Ronimo Games |
| Rami Ismail | Australia did it!, co-founder Vlambeer, DGA government relations |
| Ard Bonewald | Manager and Lecturer Game Design & Production at BUAS |