๐ŸŽฎ What is the event about?

At the beginning of the semester, a brave new set of Game Studios embarked on a 8-week journey to create unique games. Read more in Dragons’ Den in the news.

At the start of the semester, a brave new set of Game Studios have risen from the still smouldering ashes. These Game Studios have been working on their own game for about 10 weeks.

๐Ÿ‘‡ Next event details:

๐Ÿ“… Date: November 14, 2025
โฐ Time: 13:00 - 16:00
๐Ÿ“ Place: Fontys ICT, Building R10 2.40 (Rachelsmolen)

At Dogfood Studios we aim to nurture these budding Game Studios and to equip them with the resources and support needed to potentially transform their projects into viable businesses or graduation projects. But first, they must impress a panel of industry professionals.

๐Ÿ“บ Pitching guidelines

You’ve got 5 minutes to make an impact, so preparation is key!

Suggested pitch structure:

  • Introduction (30sec) - Elevator pitch brief for your game and your studio
  • Game Concept (1min) - Dive into the narrative, unique mechanics and aesthetics
  • Goal & Vision (45sec) - Chart out your short-term (10 weeks) and long-term visions
  • Feasibility (45sec) - Back your goal with evidence such as market research or community response
  • Team Strength (45sec) - Why you can pull this off, and what your hiring needs are
  • Business Model (45sec) - Demonstrate your financial strategy
  • Closing (30sec) - Final statement and invitation to the dragons

Show a well prepared vertical slice demo or trailer of your game (1min) as a video. Also make sure you have a playable build for during the drinks session afterwards.

The dragons then have about 10 minutes for feedback and to make up their minds, for the ultimate binary choice (Yay/Nay).

Do they believe your team, with your plan, and your game can achieve your goal?

๐Ÿฒ Meet the Dragons

Name Position
Djerri Nuijen Senior Game Designer at Guerilla Games
Romy Halfweeg Business Development Manager at Poki
Martine Spaans General Manager DGA, Game Publisher at FGL and Tamalaki
Micah Hrehovcsik Game Director at Nixxes

๐Ÿ“ The Timetable

When What
13:00 Dragons are introduced
13:15 ๐Ÿซ’ Pallaleo by Bram Alders
13:30 ๐Ÿฅ˜ BioLogica by Sensorium s.r.o.
13:50 ๐Ÿฅ˜ Party Morph by Trust Us Productions
14:10 ๐Ÿฅ˜ Poltergeist Patrol by Holovex
14:30 Break
14:50 ๐Ÿฅ˜ Kasteel Boekendal by Dodonauts
15:10 ๐Ÿฅ˜ Rats in the Kitchen by Obol Studios
15:30 ๐Ÿฅ˜ Hidden Wilds by KeyboardCrumbs Studios
16:00 Drinks and snacks, playing your games

๐Ÿ• From 16:00-20:00, we host a game night with pizza. Make sure to sign up for this with the form that was sent to all who are invited.

Sign up for the game night and pizza’s here!

General information

Previous dragons:

Name Position
Luuk Waarbroek Team lead Rusty Lake
John Bell Venture Builder and Innovation Champion
Niel Vredeveldt Co-founder ArtKing Studio
Tim van der Grinten CEO Enversed Studios
Miguel Rebocho de Oliveira Product Manager Pyro Entertainment
Chris Hendriks CEO Sue B.V.
Bertine van Hรถvell tot Westerflier Board member Dutch Game Association (DGA)
Tim Spaninks (former) Senior level designer Ubisoft / TimDoesLevelDesign
Kay Gruenwoldt Co-founder of Riyadh Angel Syndicate
Adinda van Oosten Game journalist, teacher at HKU
Ellis Bartholomeus Game Design & Interaction Design consulting EllisInWonderland
Martine Spaans General Manager DGA, Game Publisher at FGL and Tamalaki