How can we offer visitors an immersive, personalized, playful data-driven experience in and of our Fontys ICT InnovationLab?

Enter a world where creativity, innovation and collaboration come together to embrace the ongoing evolution of the ICT world. At a time when sensors and artificial intelligence are becoming increasingly accessible and practical, products, services and environments are growing into smart, sophisticated entities. This digital transformation is also taking buildings to new heights of intelligence and sophistication.

Buildings that ’learn’ and connect with their visitors on a deeper level. Driven by data and digitalization the question buildings can transform themselves into a potential intelligent and attentive host. 

Concept

Collect data from the building and the users, digital visualization of data, and translate data into a physical design/object. Showing that ICT can also be used in a creative process for the physical realm. The building and its users interact to create art/ design. 

Context

  • 3 different locations in the building with 3 different visual outcomes.
  • Data collection; temperature, wifi, movement, sound, users, colors, etc.
  • Continuous 3D scan of space with users, for example, point cloud time-lapse.
  • The goal is to collect data and translate it to spatial space by creating visual building blocks from the data.
  • This data visualization will continue to grow over time in its digital space.
  • During the process of collecting the data and visualizing it, research will be done on how to bring this data to the physical realm.

The last stage of the project will be to place the physical object(s) back in the space the data was collected from.

We already have one way of collecting and visualizing data. A 3D snapshot of the users is then translated into a 3D building block. This is then distributed through the 3D space by another data input, still to be determined by students.

This means that two other data collection techniques and visualizations are needed for the other two spaces. It is up to students to research, determine, and realize these.

Starting Resources

  • There is an existing visual design language
  • There are existing data connections and physical prototypes

Expected Deliverables

  • Game Design Document
  • Gameplay trailer
  • Source code and assets (git repo)
  • New POC
  • Handover instructions