Develop a digital game in which you control human digestive organs. Without you, the food won’t be digested and the body can’t survive.

Students of the Minor in Improving Nutritional Behavior (Dutch: Minor Verbeteren van Voedingsgedrag) learn how the digestive system works. They master understanding of how food is digested, nutrients are absorbed, stored, and used.

The organs of the digestive system work intrically together to match the amount of hormones, enzymes and blood flow to the food that you eat. If something goes wrong, nutrients won’t be absorbed or physical complaints might arise.

The objective is to create an immersive game that indirectly teaches students which organs are involved, what their functions are and how they work together in the right order.

The complexity is in being physiologically correct, while maintaining as much of the mechanics of a traditional game genre as possible.

Scope and Requirements

  • It teaches students which organs are involved, what their function is and how they work together in the right order
  • The level of knowledge matches the literature used in the minor (Stegeman, 2021. Voeding bij gezondheid en ziekte). The exact portion of the learning material that is represented in the game should be scoped at the start of the project
  • The game should be accessible for students with varying levels of digital skills
  • The game should allow for scalability and potential future updates or expansions
  • Incorporate elements that enhance the learning experience, such as real-time feedback or scenario variations
  • The game should be both challenging and engaging

Starting Resources

  • Access to the literature (Stegeman, 2021)
  • Testing opportunities with the current students

Expected Deliverables

  • Functional prototype of the game
  • Gameplay trailer
  • Documentation on game mechanics and how they align with the training objectives
  • Potential roadmap for future updates or additional features based on user feedback