Design a mobile game to motivate users to repeatedly do given excercises, in an attractive and effective manner.
TweeKracht wants to make mental health accessible.
Last year 26% of all Dutch adults had mental issues, and 48% of all Dutch adults had metal problems in their lives (Trimbos Institute)
Last year 80,000 Dutch people were on waiting list for treatment (Dutch Ministry of Health)
Mental problems are the number one cause of disability worldwide (WHO)
It’s all about resilience. The world is getting more open, more connected and more free. But also more polarised, detached and egocentric. (Mieke Boogert – Jouw wereld van verschil)
TweeKracht designed an Energy Game that helps you learn what gives us energy and what makes us beautiful.
Research showed that there is an increase in resilience by depressed people after five weeks of playing the game. (Ramona van Zon, Fontys Applied Psychology)
And now we discovered new patterns in behavior that cause mental problems.
Scope and Requirements
- Create a mobile game in Unity
- Use creative, attractive ways to give the user insights about pattern in their behavior
- Motivate users to repeatedly do excercises, make them attractive
Starting Resources
- Information about the required exercises.
- Background material and research by TweeKracht
Expected Deliverables
- Simple, effective mobile app
- Minimal viable product: usuable for a first test group
- Perform a first test of effectiveness with a test group