Develop (or continue development) a playful mobile game that provides users with real-time advice on how to handle their current mental state.
[Read More]
Design a playful installation for visitors of the GameChangers expo to learn about a particular technologicallly innovative theme, in a playful manner
[Read More]
Expand the engaging Kistsurfer game, controlled by a physical motion platform, that transports players into a thrilling endless runner experience through an abandoned factory
[Read More]
Design a Minecraft world for children groups at De Ontdekfabriek to design a rollercoaster experience together, immersed in De Ontdekfabriek world building and enhancing the vanilla Minecraft experience
[Read More]
Design unique game experiences for (particular) users of the Pillo to showcase how the interaction with the Pillo enhances the life experience of these users
[Read More]
Design a touch screen game for children with severe disabilities with a focus on sensation and without menus to give this vulnerable target group engaging and fulfilling experiences
[Read More]