During Deep Dive projects our pack is creating and putting together modules and asset packs that we think may be useful in follow-up projects. Here, you find an overview of these assets.

Note: These assets are for internal use and so access is limited. If you don't have access and would like to or want to know more, contact us.

Categories

The them-and-all

πŸ“¦ 2d

2D assets provide essential graphics for your game, including characters, backgrounds, and icons.

πŸ“ Animated Witch Character Sprite sheet of an animated witch character for use in games or animations. (December 2024)

πŸ“ Fox - Animated Pixel Art Character Sprite sheet of an animated fox character for use in games or animations. (May 2024)

πŸ“ Plotter Icons A set of icons in the style of late 70s and early 80s arcade games and the Vectrex console. (December 2024)

πŸ“ 2D Platforms Pack (December 2023)

πŸ“ Verdant Dungeon Pixel Collection (November 2023)

πŸ“¦ 3d

Explore a library of 3D models and animations to enhance the visual appeal and realism of your game.

πŸ“ Enemies (November 2023)

πŸ“ Low Poly Alien Cave System This collection of low poly assets brings enchanting crystal formations to your game environments. (November 2023)

πŸ“ Amsterdam Low Poly asset pack (December 2023)

πŸ“¦ add-ons

Extend your game’s functionality with add-ons, offering plugins, scripts, and extra features.

πŸ“ Level Streaming Blueprints this project will allow you to load and unload levels without having to use a loading screen and will make for a almost seamless transition between levels. (May 2024)

πŸ“ Unity AI Conversational Package (January 2025)

πŸ“ Dogfood Studios Branding (December 2024)

πŸ“ Prefab Save-Load Package (December 2024)

πŸ“ Unity Multiplayer Project This project explores implementing a multiplayer experience in Unity using Unity’s Multiplayer Center and Netcode for GameObjects. The goal was to create a game environment where multiple players can join, interact, and see real-time updates to each other’s positions, states, and animations. (February 2025)

πŸ“ Crafting System A crafting system where other developers can easily create new recipes, materials and items that should be able to craft. (December 2024)

πŸ“ Dialogue Viewer A Godot plugin to allow for easy dialogue interaction through a menu instead of code. (December 2024)

πŸ“ Interaction Widget for Virtual Production The tool that that can be found within this repository is the Interaction Widget for Virtual Production. (December 2024)

πŸ“ Day Night System This system includes a time manager that cycles through a day, a custom sky shader graph where you can set the day and night. (June 2024)

πŸ“ Modular Arcade Karts This project implements a modular kart customization system designed to help game developers in creating diverse arcade karts effortlessly. (May 2024)

πŸ“ HealthSystem This is a easy to configure health system that allows designers and develepers to quickly add the desired health system to any object. (September 2024)

πŸ“ DialogueSystem (May 2024)

πŸ“ Unity Ghost Replay System (May 2024)

πŸ“ Modular Weapons (May 2024)

πŸ“ Neurosity Crown Input Makes it easy to use the Neurosity Crown as brainwave input for Unity. (April 2024)

πŸ“ Beastmaker Input Makes it easy to connect the Motherboard Beastmaker climbing hardware to Unity and to use it as an input for new games. (January 2024)

πŸ“ Omniprojectile Omni projectile is meant to be a prototyping tool to allow the user to get there ideas tested in fraction of the time. (November 2023)

πŸ“ Anti-Toxic Multiplayer Lobby This is a multiplayer lobby that can fight against toxicity. You can kick people from a specific lobby. You can also chat with other people. You will also be able to mute other people while you are in the lobby with them. (November 2023)

πŸ“ First Person Player Controller (December 2023)

πŸ“ Portals (November 2023)

πŸ“ Accessibility Player controller A player controller for easy project setups that includes rebindable keybinds and camera sensitivity settings. (December 2023)

πŸ“¦ audio

Immerse players with captivating soundscapes, music, and SFX using our diverse audio assets.

πŸ“ Music Pack System The system that is attached to it, is currently only for GODOT. This system will let you, by the help of a GUI, add the music to your game. You will configure it via the GUI, load an Area into the game world which will have the settings you set, than once tha player enters it will play the parameters set by you on the players audio player. (December 2024)

πŸ“¦ showcase

Learn tips and tricks from these showcase projects.

πŸ“ AI Drone Machine Learning The idea is to train an AI to fly a drone to a target position by simple maneuvering and avoiding obstacles. (December 2024)

πŸ“ Vertical Music Sequencing (May 2024)

πŸ“ SFX Manipulation A small showcase about the posible ways to manipulate a single sound file to achieve different feelings and how to implement these effects in FMOD. This prototype highlights different effects that are commonly used to enhance a sound and make it fit more for any given scenario. (December 2023)

πŸ“¦ tools

Discover a range of tools to streamline your game development process, from level editors to code generators, and build workflows.

πŸ“ Dogfood Arcade Launcher This is for the Arcade Cabinet Launcher project that allows students to upload and showcase their games which runs on the arcade cabinet. (December 2024)

πŸ“ Unreal 5 Enginge Git tools This runner is specifically made for MacOS runners, if you are running your runners on a different operating system you might have to make some adjustments. (December 2024)

πŸ“ Dialogue System - Scriptable Objects A simple dialogue system for non-linear story progression. This was realized through scriptable objects & Unity’s UI Canvas. (May 2024)

πŸ“ Enemy Placement Tool (December 2023)

πŸ“ Giang Dialogue System (November 2023)

πŸ“ Game Feel Basics (November 2023)

πŸ“ visual lag (November 2023)

πŸ“ vixen-3d-engine A 3D game engine using Vulkan and OpenGL (April 2025)

πŸ“ Itch.Io Workflow This repository is a template for Unity projects with CI/CD through GitHub Actions. (November 2023)

πŸ“¦ vfx

Elevate your game’s visuals with stunning visual effects, particles, and dynamic animations.

πŸ“ Godot Shaders Tutorial How to Write Shaders in Godot (GLSL) (December 2024)

πŸ“ Godot-VFX-pack I want to lower the barrier of entry for students that decide to use Godot. The way I want to contribute to this goal is by providing a set of VFX effects and shaders that can easily be used in any project. (January 2025)

πŸ“ Toon Shaders Toon shaders for use in Unity, Unreal engine 5 and Blender (May 2024)

πŸ“ Particle VFX Workshop (November 2023)

πŸ“¦ mods

Links to mods for existing games.

πŸ“ [Minecraft] OV's Legacy: Cat Armor Vanilla like armor for your loyal cat companions! (December 2024)

πŸ“¦ guides

External links to student created guides.

πŸ“„ Sound in Godot One shot sound: a guide to creating and playing one shot sounds in Godot. (December 2024)

πŸ“„ Guide to start on worldbuilding It serves both as a general introduction, as well as specifically diving into the topic of adding onto existing world building, using Dog Food Studios' and Aeon Chronicle's worldbuilding as an example of this. (December 2024)

πŸ“„ Healthy Gamer Badge System Proposal This document is about my research to making a grading system for games, this is based on psychological tricks companies use to keep gamers engaged on their game. This will result in a way to identify these tricks in a grading guide to grade games on how "healthy" they are. (December 2024)

πŸ“„ World Generation & Biomes (May 2024)

πŸ“„ Bulldoger's Guide to Gamefeel (May 2024)

πŸ“„ Sound Occlusion Design a system that makes it so that audio of certain objects provide better information to the player in terms of where the object is located within the gameworld. (DeepDiveSoundOcclusion.unitypackage) (May 2024)

πŸ“„ Guide to creating an accurate 3D model from a 2D reference in Blender This guide is meant for the accurate creation of a 3D model using the free software Blender, from an object that actually exists. At the end of the guide it will be clear how to turn an 2D reference into an detailed dynamic 3D model. (May 2024)

πŸ“„ Guide to creating a prallax background with pixel art A small research into pixelart and how to create a 2D parallax background. Created also are sprites with aseprite and a guide on how to do it yourself. (May 2024)

πŸ“„ All things VR This research is all about figuring out how VR affects games (May 2024)

πŸ“„ Guide on Rebindable Controls in Unity In this guide, we will walk you through the process of adding rebindable and customizable controls to your Unity project. (November 2023)

πŸ“„ Accessibility Analyses A folder with accessibility analyses of games: God of War Ragnarok, Horizon Forbidden West (November 2023)

πŸ“„ Boss Fight Design Principles Boss fights are pivotal elements in video game design, contributing significantly to player engagement and satisfaction. This aims to explore the design aspects that make boss fights memorable, challenging, and enjoyable. (November 2023)

πŸ“„ Accessibility Guide Accessibility features for the following disabilities: visual, cognitive, audio and phobias. It contains advice on some accessibility features, best practices, and giving examples of games that have implemented these features. (November 2023)

πŸ“„ Metroidvania Level Design A definition of level design, activities of a level designer and the design pillars of the metroidvania genre, with examples.(November 2023)

πŸ“„ Level Design Tips & Tricks General tips and tricks for level design, more in the wiki (November 2023)

πŸ“„ Serious Game Design: Photosynthesis Pioneers In Photosynthesis Pioneers: A Journey through Green Science, pupils are invited to discover the wonders of photosynthesis, the crucial process in plantain grains within plants. (November 2023)

πŸ“„ Guide to Lag Prevention in Unity What causes lag? And most importantly how can you prevent it? In this guide about Lag I will explain how you can prevent Visual lag in Unity (November 2023)

πŸ“„ Guide to Writing a Game Story A small guide for people wanting to create a game with a story, but don't want to go all out and create a massive world. (November 2023)

πŸ“„ Adaptive Music Showcase A showcase for the design and use of adaptive music for the game: The Scout, listen here. (November 2023)

πŸ“„ Showcase Procedural Generation A showcase for the procedural generation of terrain and dungeons. Password: deep dive (November 2023)